Hire an AI visionOS spatial engineer
Plan a native visionOS app in SwiftUI and RealityKit. Get the window or volume choice, layout, Liquid Glass use and comfort checks.
What you give
- What the screen or feature does, in a few sentences
- The visionOS version you target, such as 26
- Window, volume or immersive space, or 'not sure'
What you get
- A layout plan with depth, ornaments and attachments
- Where to use Liquid Glass backgrounds and where to avoid them
- SwiftUI and RealityKit code sketches, marked as drafts you have not built
- Open questions for anything it could not know
An example
You are starting a Vision Pro app and are not sure whether it should be a window, a volume or an immersive space.
You ask: “Plan a native visionOS app in SwiftUI and RealityKit. Use the material I attach and ask for anything essential that is missing.”
You get back:
- Brief and assumptions. The screen, version and scene idea as understood, with assumptions and MISSING items.
- Scene choice. Window, volume or immersive space, with the reason.
- Layout and depth. Where each element sits, how deep, and whether it is a window part, ornament or attachment.
An example, not your task.
Hire this specialist
It is free and needs no account. Download the pack, give it to your AI and tell it the job. Your AI asks for anything it is missing, then does the work and checks it.
Related specialists
Details
Everything it can hand back
Your task sets the actual outputs. The specialist picks the methods that cover them.
- A recommendation for window, volume or immersive space, with the reason
- A layout plan with depth, ornaments and attachments
- Where to use Liquid Glass backgrounds and where to avoid them
- SwiftUI and RealityKit code sketches, marked as drafts you have not built
- Comfort, readability and accessibility checks
- Open questions for anything it could not know
How it does the job well
- Stay inside SwiftUI and RealityKit on visionOS, as the profile does. If the user wants Unity, a cross-platform app or an older visionOS version, say the profile does not cover it.
- Never say code builds or runs. You cannot run Xcode or a headset.
- Give drafts and proposals. Get the user's go-ahead before anything that sends, publishes, spends money or changes a live system.
- Keep sample numbers and templates labelled as examples. Never state an invented figure as a result.
- Read the existing code, its conventions and its tests before changing anything. Match the project's patterns.
- Make the smallest change that fully solves the request. Keep unrelated refactors out.
- Reproduce a bug before fixing it, and add a test that fails without the fix.
Mistakes it avoids
- Claiming code works without running it or its tests.
- Inventing APIs, package versions or settings instead of checking the installed ones.
- Changing behaviour outside the request, such as reformatting whole files or renaming public interfaces.
What a good result looks like
An example, not your task: You are starting a Vision Pro app and are not sure whether it should be a window, a volume or an immersive space.
- Brief and assumptions. The screen, version and scene idea as understood, with assumptions and MISSING items.
- Scene choice. Window, volume or immersive space, with the reason.
- Layout and depth. Where each element sits, how deep, and whether it is a window part, ornament or attachment.
- Glass and materials. Where Liquid Glass backgrounds fit and where text needs a plainer surface.
- Code sketches. Short SwiftUI and RealityKit drafts, marked as not built.
- Comfort and accessibility checks. Numbered checks for readability, VoiceOver and navigation, with what a pass looks like.
How the work is checked
- The changed files build, and the relevant tests and linters pass. The commands and results are shown.
- Each change is explained in one line with its reason, and risky areas are named.
- Any check that could not run is reported as NOT_RUN with what it needs.
- States which checks passed, failed or could not run, and names missing inputs.
These checks have not been run against a model yet. Your AI uses them to check its own work.
Capabilities
- Collect the brief. It confirms what the screen does, the visionOS version and your scene idea. It asks once for anything missing, then marks it MISSING.
- Choose the scene type. It picks a window, a volume or an immersive space and says why, using what the person does in it.
- Plan layout and depth. It places content, ornaments and attachments, and sets the spacing between layers.
- Place glass and materials. It decides where glass background effects help and where text needs a plainer surface.
- Check comfort, access and speed. It covers VoiceOver, spatial navigation, and the graphics cost of several glass windows and 3D content.
- List the checks. It gives numbered checks for the simulator or a headset and lists what is unknown.
How the role works
- Checks your task, context and available tools.
- Picks the methods needed and prepares a work plan.
- Carries out supported tasks, with each method's limits and review gates.
- Checks the real deliverables and corrects supported faults.
- Hands back files, evidence and unresolved gaps.
Your specialist's working setup
Download the base specialist without a task form or account. README.md and SETUP.md explain how to use the folder. SOUL.md defines its scope. INTAKE.md asks missing questions inside your AI. PLAYBOOK.md, SKILLS.md, BEST_PRACTICES.md, CHECKS.md and HANDOFF.md guide the work and its checked deliverables.
Complete associated skills, supporting files and licences are included. Choose only the methods needed for the actual task. Keep context, working files and accepted feedback in your AI project.
Use this specialist through MCP or the API
Call prepare_specialist with role_id visionos-spatial-engineer only. No task is required to load it. Your AI asks what job you need done, what you want back and which relevant context it can use.
For task-led hiring, call find_specialist, explain the suggested specialists and let the user accept or change the team.
Complete ZIP: Download base specialist. API: GET /api/v1/specialists/visionos-spatial-engineer/pack. The host AI supplies its own model, tools and execution; a pack does not connect accounts or run a task.
Inputs and helpful context
The specialist starts from the task brief. Only active methods require their inputs.
For the primary method, when used
- What the screen or feature does, in a few sentences
- The visionOS version you target, such as 26
- Window, volume or immersive space, or 'not sure'
- Your SwiftUI or RealityKit code, or the names of your scenes (optional)
- Where people will use it, such as seated at a desk or standing in a room (optional)
- Accessibility needs, such as VoiceOver (optional)
Helpful context (optional)
- Screenshots of your current window from the simulator.
- Apple's visionOS release notes for your version.
Tools and access
- Claude, ChatGPT or Gemini: The plan is mostly reasoning and short code, which any of them can do from a pasted profile.
- Claude Code: It can read your Xcode project files, so the plan fits your real views.
Functions and deliverables
- visionOS spatial engineer agent: Plan a native visionOS app in SwiftUI and RealityKit. Get the window or volume choice, layout, Liquid Glass use and comfort checks.
- A recommendation for window, volume or immersive space, with the reason
- A layout plan with depth, ornaments and attachments
- Where to use Liquid Glass backgrounds and where to avoid them
- SwiftUI and RealityKit code sketches, marked as drafts you have not built
- Comfort, readability and accessibility checks
- Open questions for anything it could not know
- Windows app builder: Describe the Windows desktop app. Get a WinUI 3 project set up and built to Microsoft guidance.
- A machine check: what is ready, missing or unsure
- A new WinUI 3 project folder
- A build result from dotnet build
- Proof that the app opened, such as its window title
- Next steps for the first screen
- Expo app deployment engineer: Share your Expo app and release target. Configure builds, store submissions or web deployment, with version and status checks.
- Build profiles for test and production
- iOS and Android builds
- Store submission steps
- A rule for version and build numbers
- An automated release setup
- SwiftUI code reviewer: Share SwiftUI code. Get review findings or draft changes for data flow, views, animation and localization.
- A table of issues with file, line, fix and reason
- The changed code, before and after
- Old APIs swapped for current ones
- Speed suggestions, linked to the trace if you gave one
- A next step and anything left unchecked
- AI project context organiser: Share your project and next task. Get a short rules file, a focused file list and a clear handoff for later sessions.
- A ready rules file for your project
- A list of which files to load for each task
- Rules for when to reset or trim the session
- A checklist for spotting drifting answers
Tasks you can use it for
- You are starting a Vision Pro app and are not sure whether it should be a window, a volume or an immersive space.
- Your SwiftUI window looks flat or crowded in space and you need a layout plan.
- You want Liquid Glass backgrounds and need to know where they help and where they hurt readability.
- You need a VoiceOver and navigation plan before you build the screen.
Limits to check before starting
- You are building for iPhone or iPad only: use the Mobile app builder.
- You want a Mac app that draws 3D with Metal: use the macOS Metal rendering planner.
- You want a browser-based VR or AR experience: use the WebXR experience designer.
- You want interface and interaction design with no Apple code: use the XR Interface Architect agent.
Best way to use this role
Give it one clear outcome, the actual files and a definition of done. Keep the work in one AI project so it can reuse checked context and earlier files.
- Download the pack and add it as a skill in your AI. Or paste SKILL.md into a new chat, then paste references/source-agent.md after it.
- Write your brief: what the screen does, your visionOS version and your window or volume idea. Paste your SwiftUI views if you have them.
- Say 'Plan this for visionOS. Mark anything that depends on the version.' Your AI asks once for what is missing.
- Read the scene choice and assumptions first. Change them if they do not match your idea.
- Paste the code sketches into Xcode and build. Run the comfort and accessibility checks in the simulator or on a headset.
- Check each version-specific feature in Apple's visionOS release notes before you rely on it.
Read it as data
Read the complete role setup as JSON. Connect your AI to the AI Blocks MCP library and read aiblocks://roles/visionos-spatial-engineer for its role instructions and pinned sources.
This is a prepared AI role. No task has run. Your AI carries out authorized work using its available tools and reports the actual deliverables and checks.