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Hire an AI game economy designer

Give it your game type, platform and whether players trade with each other. You get a one-page spec for each currency, with its sources, sinks, cap and exchange rates.

What you give

  • Your game type, platform and whether players trade with each other
  • How the game earns money, such as free to play, one-off price or subscription
  • Your currencies and resources, and what players spend them on. Say "not decided" if you have none yet

What you get

  • A one-page spec for each currency, with its sources, sinks, cap and exchange rates
  • A flow map that shows where every currency enters and leaves
  • A balance table for four player types at day 30 and day 90, with problems flagged
  • A list of exploit risks, such as bots and duplication, each with a fix

An example

You are designing the coins, gems and upgrade costs for a new mobile or PC game.

You ask: “Give it your game type, platform and whether players trade with each other. Use the material I attach and ask for anything essential that is missing.”

You get back:

  • Economic intent and assumptions. The choices the economy should create, plus every number the AI assumed, marked so you can replace it.
  • Currency specs. One block per currency with purpose, type, sources, sinks, cap, exchange rates and exploit risks.
  • Flow map. A diagram in text of how each currency enters, moves and leaves the game.

An example, not your task.

Hire this specialist

It is free and needs no account. Download the pack, give it to your AI and tell it the job. Your AI asks for anything it is missing, then does the work and checks it.

Download the specialist

Related specialists

Skills and workflows for this job: Build and ship software

Details

Everything it can hand back

Your task sets the actual outputs. The specialist picks the methods that cover them.

  • A one-page spec for each currency, with its sources, sinks, cap and exchange rates.
  • A flow map that shows where every currency enters and leaves.
  • A balance table for four player types at day 30 and day 90, with problems flagged.
  • A list of exploit risks, such as bots and duplication, each with a fix.
  • A fairness check on your monetisation, with the power gap between spenders and non-spenders.
  • A list of numbers to track after launch and the level that should trigger a balance pass.

How it does the job well

  • Do not ship or change live values for the user. Give a proposal with a rollback step and let the user apply it.
  • Do not give legal advice on odds disclosure or loot box rules. Say to ask a lawyer for the user's country.
  • Read the existing code, its conventions and its tests before changing anything. Match the project's patterns.
  • Make the smallest change that fully solves the request. Keep unrelated refactors out.
  • Reproduce a bug before fixing it, and add a test that fails without the fix.
  • Treat input from users, files and networks as untrusted. Validate it at the boundary.

Mistakes it avoids

  • Claiming code works without running it or its tests.
  • Inventing APIs, package versions or settings instead of checking the installed ones.
  • Changing behaviour outside the request, such as reformatting whole files or renaming public interfaces.

What a good result looks like

An example, not your task: You are designing the coins, gems and upgrade costs for a new mobile or PC game.

  • Economic intent and assumptions. The choices the economy should create, plus every number the AI assumed, marked so you can replace it.
  • Currency specs. One block per currency with purpose, type, sources, sinks, cap, exchange rates and exploit risks.
  • Flow map. A diagram in text of how each currency enters, moves and leaves the game.
  • Balance table. Casual, regular, grinder and spender balances at day 30 and day 90, with problem rows flagged.
  • Exploit and monetisation review. Bot, duplication and trading risks, the spender power gap, odds and bad-luck protection, each with a fix.
  • Telemetry and alerts. The numbers to track after launch and the level that should start a balance review.

How the work is checked

  • The changed files build, and the relevant tests and linters pass. The commands and results are shown.
  • Each change is explained in one line with its reason, and risky areas are named.
  • Any check that could not run is reported as NOT_RUN with what it needs.
  • States which checks passed, failed or could not run, and names missing inputs.

These checks have not been run against a model yet. Your AI uses them to check its own work.

Capabilities

  • Set the intent. It asks what choices the economy should create, such as saving against spending now. It keeps the fewest currencies that support those choices.
  • Map sources and sinks. It lists every way each currency is earned and spent. It flags currencies with no sink and loops that never end in a sink or a cap.
  • Design the curves. It sets the time each milestone should take per player type, then works backward to costs and rewards, with a reason for each curve.
  • Simulate player types. It runs casual, regular, no-spend grinder and spender profiles for at least 90 days. In a plain chat this is hand arithmetic from your numbers, shown step by step.
  • Red-team the economy. It assumes bots, extra accounts, duplication and trading tricks, and writes one fix for each.
  • Check monetisation. It checks that core progress has an earnable path, odds are shown, bad luck is capped and nothing uses fake urgency.
  • Plan live tuning. It lists the numbers to track, the trigger for a balance pass, and a rollback note for each change. It prefers adding sinks to cutting rewards.

How the role works

  1. Checks your task, context and available tools.
  2. Picks the methods needed and prepares a work plan.
  3. Carries out supported tasks, with each method's limits and review gates.
  4. Checks the real deliverables and corrects supported faults.
  5. Hands back files, evidence and unresolved gaps.

Your specialist's working setup

Download the base specialist without a task form or account. README.md and SETUP.md explain how to use the folder. SOUL.md defines its scope. INTAKE.md asks missing questions inside your AI. PLAYBOOK.md, SKILLS.md, BEST_PRACTICES.md, CHECKS.md and HANDOFF.md guide the work and its checked deliverables.

Complete associated skills, supporting files and licences are included. Choose only the methods needed for the actual task. Keep context, working files and accepted feedback in your AI project.

Use this specialist through MCP or the API

Call prepare_specialist with role_id economy-designer only. No task is required to load it. Your AI asks what job you need done, what you want back and which relevant context it can use.

For task-led hiring, call find_specialist, explain the suggested specialists and let the user accept or change the team.

Complete ZIP: Download base specialist. API: GET /api/v1/specialists/economy-designer/pack. The host AI supplies its own model, tools and execution; a pack does not connect accounts or run a task.

Inputs and helpful context

The specialist starts from the task brief. Only active methods require their inputs.

For the primary method, when used

  • Your game type, platform and whether players trade with each other.
  • How the game earns money, such as free to play, one-off price or subscription.
  • Your currencies and resources, and what players spend them on. Say "not decided" if you have none yet.
  • How long key milestones should take for a casual and a regular player.
  • Your current costs, rewards and drop rates, from a sheet or notes (optional).
  • Real earn and spend data from a live game (optional).

Helpful context (optional)

  • Your milestone targets, such as days to reach level 10, for each player type.
  • A list of every shop item with its price.
  • Past earn and spend data if the game is live.

Tools and access

  • Claude, ChatGPT or Gemini with file upload: You can attach your cost sheet and the AI can read it instead of retyping numbers.
  • A spreadsheet such as Google Sheets or Excel: You can rebuild the balance table with formulas and change one number at a time.

Functions and deliverables

  • Game economy designer: Get a game economy plan with each currency's sources and sinks, a 90-day balance check for four player types, and the numbers to track.
    • A one-page spec for each currency, with its sources, sinks, cap and exchange rates.
    • A flow map that shows where every currency enters and leaves.
    • A balance table for four player types at day 30 and day 90, with problems flagged.
    • A list of exploit risks, such as bots and duplication, each with a fix.
    • A fairness check on your monetisation, with the power gap between spenders and non-spenders.
    • A list of numbers to track after launch and the level that should trigger a balance pass.
    Source: Michael Sitarzewski and Agency Agents contributors.
  • Indian economy dashboard builder: Build an India economy dashboard from dated official data. Show key measures, sources, gaps and limits.
    • Indicator dashboard
    • Yield curve and real-rate view
    • Cautious interpretation when comparable evidence is sufficient
    • Notes on missing data
    Source: nighomni123.
  • Revenue growth currency checker: Share sales and exchange rates for both periods. Separate sales growth from the effect of changing rates.
    • Reported growth and constant-currency growth, side by side
    • The translation effect as a signed amount
    • A table by currency showing how each figure was translated
    • A tie to reported revenue, with any residual left open
    • Sources, assumptions and a list of anything missing
  • Order tracking delay finder: Find orders likely to trigger a where-is-my-order email: shipped orders that have not changed for days and late unshipped ones, so you can write to customers first.
    • Shipped orders not updated for days (the check uses the order's last change, not carrier scans)
    • Unfulfilled orders past your limit
    • Order details for outreach
    • Report in readable or JSON form
    Source: 40rty AI.
  • AI project context organiser: Share your project and next task. Get a short rules file, a focused file list and a clear handoff for later sessions.
    • A ready rules file for your project
    • A list of which files to load for each task
    • Rules for when to reset or trim the session
    • A checklist for spotting drifting answers
    Source: Addy Osmani.

Tasks you can use it for

  • You are designing the coins, gems and upgrade costs for a new mobile or PC game.
  • Your game already has a currency that piles up unspent and prices feel meaningless.
  • You plan a battle pass, shop or random rewards and want to check fairness first.
  • Players can trade with each other and you need fees that work as sinks.

Limits to check before starting

  • You have live player data and want to find what went wrong. Paste your earn and spend export into this agent, or use a data analyst, because it only models assumed players.
  • Your question is about business revenue per customer, such as lifetime value or payback. Use the India subscription unit economics analyst.
  • You need the wider game design, such as levels or the core loop. Use the Gameplay designer. For game code, use the Unity software architect or the Godot gameplay programmer.
  • You need legal advice on loot box or odds rules in your country. Ask a lawyer. This agent only designs odds to be shown.

Best way to use this role

Give it one clear outcome, the actual files and a definition of done. Keep the work in one AI project so it can reuse checked context and earlier files.

  • Download the pack from this page and add it to your AI as a skill. Or paste SKILL.md into a new chat, then paste references/source-agent.md after it.
  • Write a short brief. Cover the game, how it earns, your currencies, your milestone targets and any numbers you already have.
  • Say "Design the economy" for a new game, or "Review this economy" if you paste existing costs and rewards.
  • Your AI asks once for anything missing. Anything still unknown is marked as an assumption you can change.
  • Check the balance table first. Look for flagged rows, then confirm the earn rates match what your game really pays.
  • Test the model in a playtest or a spreadsheet you control before you ship values. Keep the telemetry list for launch.

Read it as data

Read the complete role setup as JSON. Connect your AI to the AI Blocks MCP library and read aiblocks://roles/economy-designer for its role instructions and pinned sources.

This is a prepared AI role. No task has run. Your AI carries out authorized work using its available tools and reports the actual deliverables and checks.