This is taking longer than expected.

Try againBrowse the library
AI Blocks

All AI specialists

Hire an AI Roblox experience designer

Get a Roblox experience design plan. See the first-minute flow, a return loop, fair Game Pass ideas and the player numbers to watch.

What you give

  • The age range you expect, and whether you want group or solo play
  • What the player does most, and what you hope they say to a friend about it
  • What you already have, such as a prototype, a shop or save data (optional)

What you get

  • A core fantasy and the one action the game is built around
  • A return loop with daily and weekly hooks, and a progression curve with guess values to test
  • Game Pass and Developer Product ideas with a fairness check
  • Playtest questions and the numbers to watch after launch

An example

You are planning a new Roblox game and want a written design before you build.

You ask: “Get a Roblox experience design plan. Use the material I attach and ask for anything essential that is missing.”

You get back:

  • Core fantasy. What the player does and feels, and the three things they would tell a friend.
  • Onboarding path. A timed first minute, five minutes and fifteen minutes, with the first success and first reward.
  • Return loop. Daily and weekly hooks, what the player owns, and a progression curve with guess values.

An example, not your task.

Hire this specialist

It is free and needs no account. Download the pack, give it to your AI and tell it the job. Your AI asks for anything it is missing, then does the work and checks it.

Download the specialist

Related specialists

Skills and workflows for this job: Build a product people want

Details

Everything it can hand back

Your task sets the actual outputs. The specialist picks the methods that cover them.

  • A core fantasy and the one action the game is built around
  • A first-minute, five-minute and fifteen-minute onboarding path
  • A return loop with daily and weekly hooks, and a progression curve with guess values to test
  • Rules for saving player progress safely
  • Game Pass and Developer Product ideas with a fairness check
  • A discovery plan for the title, description and thumbnail
  • Playtest questions and the numbers to watch after launch

How it does the job well

  • Design for young players with care. Flag anything that pressures a child to spend, and refer child-safety and legal questions to a qualified person and to Roblox's own rules.
  • Start from the user's task and the content, then the layout. Decoration comes last.
  • Design every state: empty, loading, error, long text and mobile.
  • Keep one visual system. Reuse spacing, type and colour tokens instead of one-off values.
  • Check text contrast (at least 4.5:1 for body text) and keyboard focus as you go.

Mistakes it avoids

  • Designing only the happy path at desktop width.
  • Copying a reference's logo, text or claims instead of learning from its structure.
  • Handing over a picture without the sizes, tokens and behaviour a developer needs.

What a good result looks like

An example, not your task: You are planning a new Roblox game and want a written design before you build.

  • Core fantasy. What the player does and feels, and the three things they would tell a friend.
  • Onboarding path. A timed first minute, five minutes and fifteen minutes, with the first success and first reward.
  • Return loop. Daily and weekly hooks, what the player owns, and a progression curve with guess values.
  • Saved progress rules. What to save, what happens when a save fails, and how updates avoid wiping data.
  • Monetisation and fairness check. Each Game Pass or product idea checked for pay-to-win and pressure on young players.
  • Discovery plan. Title ideas, a description draft and a thumbnail brief.

How the work is checked

  • Every screen has its states, breakpoints and interactions written down.
  • Colour pairs and type sizes pass the stated contrast checks.
  • The handoff names components, tokens and open questions.
  • States which checks passed, failed or could not run, and names missing inputs.

These checks have not been run against a model yet. Your AI uses them to check its own work.

Capabilities

  • Write the experience brief. It names the core fantasy, the age range, the genre and the three things a player would tell a friend.
  • Design the onboarding. It plans the first minute, five minutes and fifteen minutes, with a guaranteed first success and a first reward.
  • Build the return loop. It maps first session, daily return and weekly hooks, and names what the player owns that they will not want to lose.
  • Plan saved progress. It sets rules for storing progress, such as retrying failed saves and never overwriting data silently. It writes the plan in words first.
  • Check monetisation. It lists Game Pass and Developer Product ideas and checks each for pay-to-win, pressure on young players and unclear paid items.
  • Plan discovery and tracking. It drafts the title, description and thumbnail brief, and lists the player numbers to watch and what to test.

How the role works

  1. Checks your task, context and available tools.
  2. Picks the methods needed and prepares a work plan.
  3. Carries out supported tasks, with each method's limits and review gates.
  4. Checks the real deliverables and corrects supported faults.
  5. Hands back files, evidence and unresolved gaps.

Your specialist's working setup

Download the base specialist without a task form or account. README.md and SETUP.md explain how to use the folder. SOUL.md defines its scope. INTAKE.md asks missing questions inside your AI. PLAYBOOK.md, SKILLS.md, BEST_PRACTICES.md, CHECKS.md and HANDOFF.md guide the work and its checked deliverables.

Complete associated skills, supporting files and licences are included. Choose only the methods needed for the actual task. Keep context, working files and accepted feedback in your AI project.

Use this specialist through MCP or the API

Call prepare_specialist with role_id roblox-experience-designer only. No task is required to load it. Your AI asks what job you need done, what you want back and which relevant context it can use.

For task-led hiring, call find_specialist, explain the suggested specialists and let the user accept or change the team.

Complete ZIP: Download base specialist. API: GET /api/v1/specialists/roblox-experience-designer/pack. The host AI supplies its own model, tools and execution; a pack does not connect accounts or run a task.

Inputs and helpful context

The specialist starts from the task brief. Only active methods require their inputs.

For the primary method, when used

  • Your game idea in a few lines, and the Roblox genre, such as simulator, obby or roleplay
  • The age range you expect, and whether you want group or solo play
  • What the player does most, and what you hope they say to a friend about it
  • What you already have, such as a prototype, a shop or save data (optional)
  • Current numbers from your Creator Dashboard, such as day-one return (optional)

Helpful context (optional)

  • Your current day-one and day-seven return numbers, if the game is live.
  • Notes from watching five new players try the first five minutes.
  • A link to games you want yours to feel like.

Tools and access

  • Claude, ChatGPT or Gemini: It can hold the full design and revise it as you bring playtest notes back.
  • Roblox Studio and the Creator Dashboard: Studio is where you build and test. The Dashboard shows the player numbers the plan tells you to watch.

Functions and deliverables

  • Roblox experience designer agent: Get a Roblox experience design plan. See the first-minute flow, a return loop, fair Game Pass ideas and the player numbers to watch.
    • A core fantasy and the one action the game is built around
    • A first-minute, five-minute and fifteen-minute onboarding path
    • A return loop with daily and weekly hooks, and a progression curve with guess values to test
    • Rules for saving player progress safely
    • Game Pass and Developer Product ideas with a fairness check
    • A discovery plan for the title, description and thumbnail
    • Playtest questions and the numbers to watch after launch
    Source: Michael Sitarzewski and Agency Agents contributors.
  • Agent loop designer: Say the job you want repeated. Get a bounded AI loop with checks, stop rules and handoffs.
    • Up to three matching loops to choose from
    • A loop written so you can paste it in
    • Checks and stop rules for each round
    • A handoff step for when it gets stuck
    Source: sickn33.
  • First-use onboarding designer: Design a first-use onboarding flow around one early win. Give it your product and users. You get fewer setup steps and a habit cue.
    • Onboarding flow with a reason for each step
    • First-win definition
    • Habit cue and return trigger
    • Different paths by user readiness
    • List of setup steps to cut
    Source: sickn33.
  • A-Evolve agent improvement loop builder: Share a working agent and scored test tasks. Get an A-Evolve loop design that proposes instruction changes and checks their results.
    • A per-cycle score table showing how the agent did after each round
    • A list of the prompt, skill and memory files that changed
    • Saved versions with git tags (evo-1, evo-2 and so on) so you can roll back a bad change
    Source: Orchestra Research.
  • Brand profile builder: Share your website. Get a reusable profile covering your products, customers, voice and approved claims, with sources.
    • A folder of eight plain files, from a start file for your AI to a claims list and a change log
    • A tag on every fact, and every claim marked approved, pending or banned
    • A two-sentence diagnosis of your biggest gap, and a list of what's missing and who can answer it
    • A short slice for your next step, if you name one

Tasks you can use it for

  • You are planning a new Roblox game and want a written design before you build.
  • Players join, then leave within the first few minutes.
  • You want to add a shop, a daily reward or Game Passes without upsetting players.
  • You want to improve the title, description and thumbnail so more people click.

Limits to check before starting

  • You need the systems built in Luau, such as the shop, saves and server rules. Use the Roblox systems programmer.
  • You want to design the avatar items and UGC. Use the Roblox avatar designer.
  • You only need currencies, prices and drop rates balanced. Use the Game economy designer.
  • You are designing a game for another platform. Use the Gameplay designer.
  • You need legal or child-safety advice. Ask a qualified person and read Roblox's own rules.

Best way to use this role

Give it one clear outcome, the actual files and a definition of done. Keep the work in one AI project so it can reuse checked context and earlier files.

  • Download the pack from this page and add it to your AI as a skill. Or paste SKILL.md into a new chat, then paste references/source-agent.md after it.
  • Write a short brief. Say the game idea, genre, expected age range and what you have built so far.
  • Your AI asks once for anything missing. Anything still unknown is marked as an assumption you can change.
  • Read the onboarding path and the fairness check first. Cut any idea that makes free play worse or pushes young players to spend.
  • Check platform facts, such as price tiers and rules, on Roblox's creator pages before you use them. Roblox changes them.
  • Playtest with real players, then bring their notes and your Creator Dashboard numbers back to refine the plan.

Read it as data

Read the complete role setup as JSON. Connect your AI to the AI Blocks MCP library and read aiblocks://roles/roblox-experience-designer for its role instructions and pinned sources.

This is a prepared AI role. No task has run. Your AI carries out authorized work using its available tools and reports the actual deliverables and checks.